2D/3D Graphics Support 2D/3D graphics acceleration |
API Supported OpenGL, DirectX, Direct3D | Compliant Standards Plug and Play | Device Type Graphics card | Enclosure Type Plug-in card | Graphics Processor / Vendor NVidia GeForce2 MX 400 | Interface Type AGP 4x | Package Type Retail | RAMDAC Clock Speed 350 MHz | System Requirements Microsoft Windows 95/98, Microsoft Windows 2000 / NT4.0, Microsoft Windows Millennium Edition | Video Memory Installed ( Max ) 64 MB ( 64 MB ) - DDR SDRAM | Video Output 2048 x 1536 / 75 Hz - 24-bit (16.7M colours) | Port(s) Total (Free) / Connector Type 1 ( 1 ) x display / video VGA / VBE / 15 PIN HD D-Sub (HD-15) female - 1 ª 1 ( 1 ) x display / video S-video output / 4 PIN mini-DIN female - 1 | Slot(s) Required 1 x AGP | Compatibility PC | Graphics Processor Data Width 256-bit | Memory / Video Installed ( Max ) 64 MB ( 64 MB ) - DDR SDRAM integrated | Memory Clock Speed 166 MHz | Min Operating System Microsoft Windows 95/98, Microsoft Windows 2000 / NT4.0, Microsoft Windows Millennium Edition | Peripheral / Interface Devices CD-ROM | Software included Drivers & Utilities | 2D/3D Features NVIDIA Shading Rasteriser (NSR), High-Definition Video Processor (HDVP), 32-bit Z-buffer, full-screen anti-aliasing | Analogue Video Format NTSC, PAL - RGB, S-Video, composite video | Colours Max Resolution (external) 24-bit (16.7M colours) | Fill Rate (pixels) 400 million pixels/sec | Fill Rate (texels) 800 million texels/sec | Fill Rate (triangles) 20 million triangles/sec | Graphic Effects Bump mapping, alpha-blending, anisotropic filtering, bilinear filtering, environment mapping, gouraud shading, MIP-mapping, trilinear filtering, point filtering, perspective correction, anti-aliasing, geometry transformations, flat shading, clipping, fog effects, reflections, shadows, texture lighting | Max Resolution (external) 2048 x 1536 / 75 Hz | Supported Display Graphics VGA (640x480), XGA (1024x768), SVGA (800x600), SXGA (1280x1024), UXGA (1600x1200), UXGAW (1900x1200), QXGA (2048x1536) |
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