Here is some of the new features and key additions you can expect in the new version of PES 2009. |
| Gameplay: | Close control more intuitive: | | Manual cursor control | Adjusted trick control for easier control more within natural control parameters than via special movements | | Ball movement more realistic: | Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball | Instant control. Buttons presses are no longer stored, making for a crisper playing style | Heavier foot-in tackles, depending on the length X is depressed | New friction routines to affect ball movement in terms of ground conditions | Backspin routines calculated so ball slows accordingly | The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender?s trailing leg | Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system | Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground | | Teamvision enhanced: | Tactics change according to situation | Better off-the-ball movement running to receive passes, etc | AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes. | | Stadiums: | Graphic depiction of weather conditions unique to each stadium | Much more detailed lighting effects that mimic the time of day more closely | Key new grounds like Wembley, in total about 20 stadiums | LED hoardings (PS3 and 360 versions only) | | Players: | All new players models in game: everything reworked for additional detail | Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running | More individuality to movement of players: running and kicking styles, for instance: Ronaldo?s stance before a free kick | | Camera: | New vertical camera, allowing end-to-end view including ?Player Focus? zoom, panning in on key one-on-one situations | New distance drawing techniques using adjusted chromatic fields | | Front End - Menus: | | All new, clearer menu system | Match stats now on sub-menus if required | Much improved music choice | | Edit: | Sound: | | In addition to the importation of graphic data, music and crowd chants can also be added | Graphics: | Pixel Paint function allows users to create team badges from scratch | | Game Modes: | Become a Legend: | | New long-term mode sees player guiding one player to glory | Control the destiny of a midfield/striking star | Player works within team structure, akin to popular ?Fix? mode ? assisting play, scoring goals, etc | Default third-person view | Dedicated development data for player as game progresses | Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred | Based on popular Japanese mode, first time in Europe | Legends: | | Online version of ?Become a Legend? | Use player created in solo mode | Play online with other ?fixed? position friends | Intricate play and teamwork rewarded with PES points | Master League | | More intuitive menus | Easier to understand two-tier negotiations: team level and individual terms | Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better |
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